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FeverDream3.PNG

Survivors-like game created in a custom C engine - 4 person team

Fever Dream

Contributions:

Enemy Behaviors

  • Made 3 enemy types

  • Behavior Trees for different enemies

  • Custom nodes

  • ​

Level Design

  • ​Starting tutorial area

  • 3 tutorial areas and 3 major areas for player mechanics

  • Final area where player uses all mechanics
  • Fast airborne climax​

​

Contributions:

  • OpenGL utilizing GLFW

  • Component Manager utilized by objects ie Renderer, Sprites, Physics, Mesh, etc for game objects

  • Particle Emitter

  • Random enemy spawn locations

  • Transition Scenes

​

Contributions:

  • Player controls

  • Created multiple enemy types and behaviors

  • Created Bosses and boss abilities

  • Created player on-use abilities

Gambler's Fallacy

Fast-paced 3D platformer made in Unreal - 9 person team

Chemical Overdrive

ChemicalOverdrive.PNG

2.5D Rogue-like made in Unity (Current Project) - 9 person team

Team Projects

Solo Projects

Gunship.PNG

Top-down spaceship shooter game created in Unity

Gunship

Contributions:

  • Created 3 different ships with varying stats/attacks
  • Created drone ships that would home in on a dot that would move around the map

  • Camera fixed on a map, and zooms in/out depending on player speed

  • Created boss with 4 different components and varying abilities​

  • Enemy spawn timer based on amount of enemies in play

  • Slow-mode and fire particles when ship low on health

  • Text that all relayed different information via scaling, fading, moving, etc.

  • Player ships have Auto-mode behavior

  • Collected telemetry data on ship speed/acceleration and deaths

Card game with some poker rules created in Unity

Poker-like

Poker.PNG

Contributions:

  • Game utilized some poker rules such as Pair, Three of a Kind, Four of a Kind, Straight
  • Implemented object movement on the table which made objects faster/slower in certain points of time in overall movement for a more lively feel
  • Menu buttons all had different transform effects
  • AI Player behaviors varied in how they played
  • Chips would position around certain points to help feel like a pile of chips.
  • Collected telemetry data on player hands, chips, and wins/losses in each round

Small Rogue-like PCG game made in Unity

Rogue-like PCG

PCG.PNG

Contributions:

  • Consists of three "Biomes" which all utilized different rooms and corridors to create a level
  • Each tile in a corridor had a chance of adding an enemy for specific biome
  • Each room created an enemy encounter to go along with it
  • Dead-ends would have a chance of creating player power-ups
  • Enemies scaled in difficulty in higher tiered biomes
  • Created boss with multiple attacks
  • Doors blocked biomes until key found in previous area.

Simple walking-sim made in Unity

The Trials

TheTrialsWalkingSim.PNG

Contributions:

  • Utilized trigger-boxes to create cinematic viewing angles
  • Areas utilized forms of guidance to lead player in correct directions
  • Created mountainous background for adding level depth and closer objects to create fuller level experience
GamblersFallacy.PNG

    Welcome to my site! My names Chris Phillips and I am a software engineer and technical designer.

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